7=projectileType
1=shellCasingType
3=flashTypeUp
4=flashTypeDown
5=flashTypeLeft
6=flashTypeRight
7=flashTypeUpLeft
8=flashTypeUpRight
9=flashTypeDownLeft
10=flashTypeDownRight
0=appearanceWhileHoldingWeapon
3=burstCount
45=burstSpread
5=delayBetweenShots
0=firingError
0=gravitationalCompensation
13.7=initialProjectileMomentum
0=initialProjectileMomentumRandom
400=noisinessWhenFired
1=recoil
1=PlayerCanRunWhileFiringWeapon
1=HoldAttackKeyForRapidFire
-6=ShellCasingInitialHorizontalSpeed
3.3=ShellCasingInitialVerticalSpeed
0.7=ShellCasingHorizontalSpeedRandom
0.3=ShellCasingVerticalSpeedRandom
0=weaponIsDisabledWhenJumping
0=weaponDisappearsWhenOutOfAmmo
0=builtInAmmo
1=CanBeFiredDiagonallyWhenRunning
1=lockFlashEffectToWeaponPosition
